showing 2 games
name | publisher(developer) | year arrow_downward | tags | |
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Run Like Hell | Interplay;Capcom (Digital Mayhem) | 2002 | 1life actionadventure alieninvasion aliens alternateattack ammomagazines assaultrifles automap biogrowth bossbattles cliffhanger controllayouts dolbyprologic2 dolbysurround doors fallbackweapon firearms grotesque guidedweapons guidedweapons-pilot hapticfeedback indoors interspecificconflict juggernauts livingweapons maleprotagonist map militantprotagonist monsters noports openended parasites plasmaweapons quicktimeevent remotecontrol renderwareengine retrypoints sequelhook sequence-escape serious shotguns sonicweapons spacestation splittingcreatures stunning suicideattackers targetlock tragedy tutorial upgrades-permanent upgradesystem uvl-insignificanttags uvl-missingimages voiceovers walking weaponupgrades | labelimagesubject |
SoulCalibur II | Namco | 2003 | 1on1fighting combomoves dodging dolbysurround fanservice jumping livingweapons meleeweapons mode-practice premadecharacters rating-esrb-t rating-pegi-16 sentientartefact soulcalibur unarmedfighting walking weaponplot weirdos | labelimagesubject |